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Love the game so far but still having issues with it on my android tablet icant play it on it the second i open it the app immediately closes but no errors pop up but i can play it on my android phone so not sure what the cause of it is.

(2 edits)

New demo feedback:

I'll split it in 3 parts: STORY & VISUAL NOVEL ASPECT, GAMEPLAY ASPECT, TAMAGOTCHI ASPECT

STORY & VISUAL NOVEL ASPECT
- Story really seems to be going somewhere, which is good.

- The visual novel "gameplay" seems fine. It is functional, animations play well and it is not disruptive. The only thing I missed while playing is a way to read again what was said before. Like a dialogue log or a way to go back to a previous scene/dialogue.

- I'd like to have an option for the animation scenes to not move. Sometimes the camera moves around too much. A way to zoom in wherever I want to would be cool too.

- I died to the final boss from the first area the first time I played the phase cause I moved Achilles with the Claw and got instakilled. And yet, the story kept playing as if I had won and after that Grouk was in my base.

GAMEPLAY ASPECT
- Still a bit janky but works better than last time. Soldiers seem to work like they should, but the Chewy soldier seems a bit strong (like you can stall the final boss from the first area with just a single line of Chewys for infinite money).

- Some "gadgets" bug sometimes, like the Claw or the Pill Pistol. When selecting and using them, they don't disappear from the UI. I mean, your mouse doesn't go back to normal, it's still the "gadget", even if it goes on cooldown. And if the cooldown resets, you can't reuse the gadget, you have to select it again.

- Mouse pointer is hard to notice when there's a lot of things on screen. Maybe make a custom pointer for the game? A cock with 2 balls would be perfect.

- You can't unselect a soldier you have selected to place on the field. You are forced to place the soldier if you want to click on a Cum Vial or a Pill on the field.

- You can see soldiers don't have heads under their "mask" with the semi transparent outline that appears previously to placing them.

- Upgrades are noticeable and work well.

TAMAGOTCHI ASPECT

- When Goblins are "autonomous" and decide what to do next, sometimes when clicking on top of them, the commands do not appear and you can't interrupt them until they start doing whatever they wanted to do.

- "Studying" for Goblins feels TOO SLOW. I know you are not supposed to max them out quickly, but I had to spend several days for several hours to max out all of their stats. Not to mention that you have to put them to study manually. "Investigation" is fine.

- No "Need" matters beside Food/Hunger. You can make them study or investigate as long as the Food/Hunger bar is not empty. "Needs" need some other functions.

- As the base gets upgraded, Goblins decide to move more and more to the ends of the rooms to interact with it, making them inefficient and slow. They need to either go faster or make them interact closer to the elevator. Or add another elevator.

- It would be really nice if the elevator worked better. Sometimes Goblins clamp in front of it waiting to use it, and only one Goblin can use it at a time.

- It is a CRIME that Grouk is limited to being a background animation in the base. I WANT TO TAKE CARE OF HIM. It would be great to have him as a special guest that cannot be exiled from the base, and maybe gives you extra money when Fucking with him. And it would also be really cool if he had more than one fucking animation.

(+1)

Really enjoyed this, specially as someone who LOVES plants vs zombies, i know people will ask for a gallery but i also would like to ask for a log button

Downloaded and installed the new demo version, continued my previous save, but can't progress beyond the third level. Any idea how to fix this?

(+1)

Hello xareh77. The itch.io version has only 3 levels.

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